Weapon Master (Wind) Wind · Attack · 5★
🔍
Cutoffs P1: 801 P2: 1,118 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,500 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Weapon Master (Wind)
Name Weapon Master
Element Wind
Archetype Attack
Natural Stars
Skill-ups to Max
×12
Base Stats ⓘ
HP 10,050
25th %ile: 9885
Median: 10215
75th %ile: 10545
Weapon Master (Wind): 10,050
9390 12345
ATK 736
25th %ile: 812
Median: 845
75th %ile: 867
Weapon Master (Wind): 736
747 1098
DEF 571
25th %ile: 593
Median: 615
75th %ile: 637
Weapon Master (Wind): 571
406 714
SPD 101
25th %ile: 101
Median: 103
75th %ile: 105
Weapon Master (Wind): 101
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Weapon Master (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Weapon Master (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Weapon Master (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill All

Increases the HP of ally monsters by 33%.

Stat: HP Bonus: +33%

Glaive Slash
Glaive Slash 2x Hits

Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.

Max Skill: +20% Harmful Effect Rate +25% Damage
Mult: ATK 1.9*ATK x 2
Effects: Unrecoverable
▸Damage +5%
▸Effect Rate +5%
▸Damage +10%
▸Damage +10%
▸Effect Rate +15%
Weakness Shot
Weakness Shot 4x Hits

Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +35% Damage
Mult: ATK ATK*(3.1 - 1.2*Target HP%) x 4
Effects: Brand Increase Damage
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Improvisation (Passive)
Improvisation (Passive) Passive

Attacks additionally, dealing damage equal to 100% of your Attack Power when attacking an enemy on your turn. This attack increases the damage by 100% if your HP exceeds 50% and recovers the HP by the damage dealt if it's 50% or below. [Automatic Effect]

Max Skill: +20% Damage
Mult: ATK 2.0*ATK (Fixed)
Effects: Additional Attack Increase Damage Self-Heal
▸Damage +5%
▸Damage +15%
⚖️
No recorded balance patches for Weapon Master (Wind).
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